Go game 3D view – Examples
There is a wide range of customizing a video – different textures for the board and environment, different colors of stones (you can imitate a one-color Go, if you want). You can show or not the coordinates on the board, color of the grid (you can remove the grid, if you want to get like-a-Zen effect).
Also there are different types of animation you can choose. Stones can be put on a board by flying directly down from above, flying from aside by a parabolic trajectory (like it were thrown), or flying from aside by a smooth trajectory like it were placed by player's hand, also stones can move by spiral trajectory. The type of capturing stones animation is also can be different – stone can fly away upright, or fly away aside, can be fly to its place next to goban or even "sink" down into the goban itself, if you want.
A view point location (a "camera" point, from which we are observing the game) also is customizable. It can be:
- static – all the game is viewed by the same position
- rotating – camera is uniformly rotating around the board on the same height and the same distance
- fly around – camera view point fly around the board in a random manner, smooth enough to provide comfortable watching
- fly restricted – is similar to previous, but camera is staying all the time at the one side of a board, thus providing the stablity of viewing (definitions "left", "right", "far side" and others stay constant)
For those of you, who want more, there is another option – the target point of a camera (a point where we are looking at) can be not only center of a board, but also can track a last move. But (honestly) I don't recommend to do it, because the watching becomes shaky and it is not very comfortable to watch a game with this option.
Here are some examples of game videos with different parameters:
My first game on OGS server
Just my first game on OGS, nothing special. Default board and stones, no coordinates, free-fly camera. Stones put "by hand", captures next to goban.
Go European Championship 2021, Quarterfinal
A game was played by Ilya Shikshin (Russia) and Benjamin Drean-Guenaizia (France). Default board and stones, no coordinates, free-fly camera. Stones put "by hand", captures next to goban.
Ear Reddening Game
This game was played by Yasuda Shusaku and Inoue Genan Inseki, in 1846. And it is one of the most famous games in the history of Go. Default board and stones, no coordinates, free-fly camera. Stones put "by hand", captures fly away aside.
Alphago – Lee Sedol, Game 4
A game was played in 2016, and it's the only game, when human defeats AlphaGo – the AI program developed by Google Deepmind, based on neural network technology. Light-wood goban, coordinates are present, free-fly camera. Stones put "by hand", captures "sink" into goban.
Takemiya Masaki – Cho Chikun
This game was played in 1996, on the 21st Meijin Tournament in Japan. It demonstrates so-calles "cosmic" playing style by Takemia, and space textures suit this game well. Custom textures for both goban and the environment, custom stone colors and grid color. No coordinates. Static camera, stone are put down from above.
Atomic bomb game
Another famous game in the world of Go, that was played by Iwamoto Kaoru and Hashimoto Utaro. It was played next to Hiroshima, in the day when an atomic bomb was dropped onto Japan. I used metallic textures and blended stone colors for this one. Custom textures for both goban and the environment, custom stone colors. Coordinates are present. Rotating camera, stones fly from aside, captures fly away aside.
View other games
Also I have more of Go games visualized (some of them are the same as above, just on the separate pages), if you wish, you can watch them:
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